Judges, Advisors & Sponsors


Kim Nay Taylor

Kim Nay Taylor (Creative Lead / Co-founder) Kim leads on Art & Interaction Design at LandShark Games since 2010. She has more than 10 years of digital art and web design experience. She has worked for major clients like Electronic Arts on game properties like James Bond 007, Lord of the Rings, Harry Potter, as well as MNCs and start-ups regionally. She has a Bachelor of Fine Arts(BFA) Degree in Computer Arts from Academy of Art University, San Francisco.

Shawn Chua

Shawn Chua is an artist, researcher and dramaturg based in Singapore, where he is engaged with embodied archives, uncanny personhoods, and the participatory frameworks of play. He has presented his research at the Asian Dramaturg's Network, The Substation, and Performance Studies international (PSi), and his works have been presented at the Singapore International Festival of Arts, Singapore Art Week, Esplanade Presents: The Studios, Amorph! Performance Art Festival, and Panoply Performance Laboratory.

Shawn is a recipient of the National Arts Council Scholarship and he holds an MA in Performance Studies from Tisch School of the Arts at New York University. He has served on the Performance Studies international (PSi) Future Advisory Board, and has taught at Singapore Management University and LASALLE College of the Arts.

Dr. Sim Jiaying

Dr. Sim Jiaying is an Assistant Professor of Humanities and Social Sciences where she teaches interdisciplinary modules such as interactive storytelling, mythology, Southeast Asian film and fiction, and gender studies in relation to game design and narratives. She received her BA and MA degrees in English literature from Nanyang Technological University, Singapore. She went on to earn her Ph.D. in Film and Television Studies from the University of Glasgow, UK. She is currently working on a monograph on the ethics of care in global screen cultures.

Matthew Quek

As an avid reader and cinephile growing up, Matthew was always interested in the art of storytelling. It was love at first sight when he discovered video games, and he immediately knew he had to be part of the industry. Fast forward 20 years, Matthew now runs The Iterative Collective, a Singapore based indie game publisher & incubator. With an experienced core team and mentors, The Iterative Collective provides a holistic and structured approach to supporting game developers in their quest to release successful games.

Andreas Betsche

Andreas Betsche is the founder and Editor-in-Chief of the media outlet Virtual SEA. Since 2016, he and his international team of writers have been dedicated to exploring and promoting Southeast Asian games and gaming culture (https://virtualseasia.com). He co-hosts the podcast Games as a Feature and was invited to speak about Southeast Asia’s gaming scene on various podcasts, national TV, and events such as the Asia Pacific Week in Berlin.

Andreas received a master’s degree in South and Southeast Asian Studies from the Humboldt University Berlin, Germany and holds a bachelor’s degree in Cultural Anthropology. Since his university studies, he spent much time in Asia, including Cambodia and Indonesia. Currently, Andreas lives and works in Colombo, Sri Lanka.


Adeline Chin (Cultural Guidance)

ADELINE CHIN is a service experience and learning designer with over 7 years of facilitation and curriculum-design experience, leading teams to improve and create impactful learning experiences. She is proficient in contextualising and connecting adjacent domains such as policymaking and game design, as well as innovating new user-centric methods through prototypes and pilots, that would enhance the learning experiences in the Public Sector.

Kit (Art, UI/UX)

Spent 7 years in art school, 8 years in games development start-ups, a student of behavioral science (a.k.a behavioral economics); KIT wishes to offer his two cents to any creative endeavor which is participating in the Heritage Game Jam this year. Be it artistic direction, gameplay mechanics, system design, or anything psychological triggers (in games) related topics, he will explore with you and help you find what you need together. He hopes that you will have a fun, insightful, and enriching game jam.

Shaun Tay (Story Writing, Game Design and Cultural Guidance)

SHAUN TAY has over 12 years of experience as an educator in game design, game-based learning and gamification in Republic Polytechnic. He teaches Game Theory, Board and Card Game Design, Art History, and 2D Art Asset Creation, where he is engaged in the application, and prospects of gamification as an academic researcher. His philosophy in game design is identical to his methods as a dungeon master – it’s all about the player’s experience.

Pang Kai Lun (Art)

Kai Lun is a 2D/3D artist who loves using animation and games as a medium to tell stories. In his free time, he likes to read character-driven stories, explore RPGs and a good set of cardio exercises.

Vuk Krakovic (Sound Design, Music Composition)

VUK KRAKOVIC’s work includes original music composition for theatre productions by W!lde Rice, the SRT, and Gardens by the Bay’s Garden Rhapsody Series. He also created the music and sound design for MIMOID II, the video-mapping spectacle created by Stéphane Beve, Milosh Luczynski, and Philippe Rizzotti as part of the Singapore Art Museum’s Singapore Night Festival in 2012.

As an instrumentalist, Vuk performed with Cirque du Solei between 2004 and 2012, touring across four continents with the company. He has recorded and performed with British bands The Delgados and Belle and Sebastian, also performing at the Mosaic Music Festival at the Esplanade, along with his trio. Recently, he collaborated with the London/Leeds-based electronic band Submotion Orchestra on their latest album Colour Theory.

Charlene Shepherdson (Story Writing, Cultural Guidance)

CHARLENE SHEPHERDSON is a Singaporean poet and community organiser focused on language in written, performative and visual forms. She is interested in heritage, technology and creative education. Her poems have been published in From Walden to Woodlands and UnFree Verse (Ethos Books), A Luxury We Cannot Afford, SingPoWriMo 2014: The Anthology (Math Paper Press) and the Straits Times. Her visual poetry has been displayed in The Arts House, The Substation and in Singapore libraries under National Art Council’s Project LAVA.

She is the Station Control (General Manager) of Sing Lit Station, a Singapore-based not-for-profit arts organisation and charity that is committed to developing the literary arts scene through technology, community building and creating spaces for writers to grow their artistic and professional lives.

Chiny (Programming, Game Design)

Chiny is a struggling indie game dev who takes delight in all things games development, ranging from game design, pixel artwork and programming. Designed action-tower defense hybrid, Spacejacked (Steam, PS4) and made Serious Scramblers (Mobile, Switch, Steam). Also does part-time facilitating in polytechnics. Actively working on video games and will soon release Jump Jerboa on mobile platforms.

Celestia De Roza (Story Writing)

Celestia De Roza currently works in Ubisoft as a game writer and has roots in the indie game industry with LandShark Games. Under IMDA's writer conversion program, she won Best Game Pitch and is a strong advocate for multi-media narrative. She is passionate about cosy games, novels and TTRPG.

Kevin Prior (Programming, Game Design, Story Writing, UX)

Kevin Prior graduated from DigiPen's Bachelor of Science in Computer Science in Real-Time Interactive Simulation in 2005. He has been spending his time working in the game industry - primarily focusing on the casual, social, and mobile game sectors. He enjoys working at smaller studios where he has held a variety of positions in game design, production, and programming. With a diverse range of personal and professional experience, Kevin seeks a balanced approach between artistic value and practical implementation.

Aqil Hilmi (Programming, Game Design. UI/UX)

I am Aqil and I am moderately proficient in Unity. What I can offer your team is a handshake, which is basically a promise, a tall order. Which means I must meet that tall order and it's for you! For you in the sense that three fingers also pointing to me, it's also for me! It's for us. And if the result is good, thumbs up man!

Louis Puah (Game Design, Cultural Guidance, UI/UX)

Louis runs educational social enterprises Praxium, and Crater. His background is as a UX Designer, a choice influenced by childhood as a gamer. He has sought to apply game design concepts and experiences into other areas of life, in order to create more delightful, and meaningful day-to-day experiences. He is most excited in supporting projects that try to make fun, game-like experiences, inspire thought in social issues as well.

Alex Mitchell (Game Design, Story Writing, UI/UX)

Alex teaches interactive media design in the Department of Communications and New Media at the National University of Singapore. Alex's current research investigates various aspects of computer-based art and entertainment, focusing in particular on interactive stories. This work involves creating digital and non-digital interactive storytelling systems, using these systems to develop creative works, and observing how people respond to the resulting pieces.

Weng Junxuan (Programming)

Junxuan is a game programmer and finds joy in games programming. He believes that learning does not end, no matter how experienced a person is. During his free time, he enjoys playing strategy games.

Raihan (Game Design, Story Writing)

Trained at the Victorian College of the Arts, he wants to change the world through roleplaying games. He’s passionate about creating wonder, myth and magic for people who want to escape from a world that demands conformity and endless productivity. He tells stories, makes theatre and designs games to conjure imaginary worlds. Each simulation entices people to shed their identity and become larger-than-life characters in a story.Raihan believes in the power of people and the community. Through games of make-believe, he hopes to inspire players to level up.


Difference Engine

Difference Engine is an independent comics publisher based in Singapore. They are inspired by stories from Asia, and are committed to publishing diverse, well-written, and beautifully illustrated comics of all genres. Difference Engine is also always on the lookout to bring comics to life through digital media, such as interactive comics, visual novels, or even print characters that pop to life with AR. You can visit their website at www.differenceengine.sg or follow them on Instagram or Facebook at the handle @differenceenginesg.

Iterative Collective

The Iterative Collective is an incubator, developer, and publisher for indie games. It was founded in 2019 by two game developers who set out to tackle the problems faced by developers in the games industry.

With an experienced core team and industry veterans as mentors, we provide a holistic and structured approach to incubation and publishing of independent games. This incubation framework developed jointly with our mentors ensures that the game development studios we incubate produce games of a world-class standard.


PALO IT is a global innovation consultancy and Agile software development company dedicated to helping organisations embrace tech as a force for good. We work with clients to rapidly launch products and services, create new business models, and prepare leadership and culture for the future.

We're committed to helping businesses transform to better our world. We're proud to be a 2021 World Economic Forum New Champion, and a B Corp-certified company in Singapore and Hong Kong, currently working towards certification across all other locations.

Riot Games

Riot Games was founded in 2006 to develop, publish, and support the most player-focused games in the world. In 2009, we released our debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game in the world and a key driver of the explosive growth of esports.

As League enters its second decade, we’re continuing to evolve the game while delivering new experiences to players with Teamfight Tactics, Legends of Runeterra, VALORANT, League of Legends: Wild Rift, and multiple work-in-progress titles. We’re also expanding the world of Runeterra through multimedia projects across music, comic books, board games, and the upcoming animated series Arcane.

Sing Lit Station

Sing Lit Station is a registered charity and Institution of Public Character (IPC). Our vision is to be a platform where readers and writers can meet.

Our core mission is to serve the local literary community of writers and readers, through: creating a space for writers to grow their artistic and professional lives; inviting readers to explore our literary culture; working with many partners to build inclusive and dynamic communities.

Sing Lit Station’s flagship programmes include our workshop-for-schools programme Book A Writer, our community challenge / writing forum SingPoWriMo, our annual Manuscript Bootcamp and editorial imprint Ten Year Series targeted at writers near publication, and the regional Hawker Prize.


Unity is the world’s leading real-time 3D development platform, providing the tools to make amazing games and publish them to the widest range of devices. The Unity core platform enables entire creative teams to be more productive together.


As a leading producer, publisher and distributor of interactive entertainment products and services worldwide, Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We create worlds that are playgrounds for the imagination offering moments of surprise, fun & adventure as well as opportunities for learning & self-discovery